Tom Clancy's Rainbow Six: Vegas 2 is a tactical shooter video game and the prequel/sequel to Tom
Clancy's Rainbow Six: Vegas. It was announced by Ubisoft on November 20, 2007. The game will be released for the Xbox 360, PlayStation 3, and Microsoft Windows-based PCs on March 18, 2008. Gameplay
_______________________________________________
A world-exclusive first-look of the game appeared in the January edition of the
Official Xbox Magazine. One of the biggest announcements is that Logan Keller, the lead character from the previous game, has been removed in favor of having the player create his own character to play through the campaign. The player will assume the role of Bishop, a member of the Rainbow squad with a great deal more experience who is more deeply involved in the story. The game is billed as "part sequel, part prequel", as the events of the campaign run both before and concurrently to the story of Logan Keller and continue after where the first game concluded.
New Features
New features include an enhanced version of the "Persistent Elite Creation" system. Players can now customize their character with new clothing, enhanced from RSV. A.C.E.S now uses experience points earned in both single-player and multiplayer to unlock more experience points to rank up, and unlocks new weapons. There is also a new stat-tracking feature which observes how players choose to play, unlocking new weapons and equipment based on their playing styles. All of the old weapons from Rainbow Six Vegas will return in Vegas 2, and additionally, there are 11 new weapons, along with 13 multiplayer maps, 2 new game modes, and a tweaked ranking system, as well as improvements to the online functionality to make it easier to find online sessions. If you played the original Vegas, you will get an experience boost, and cool new features. Your
rank will not transfer In addition, players can now join matches that are already in session, which was a feature unavailable in the original version, in which players had to wait until the current game had finished until they could play. Single-Player
_________________________________________
In single-player, the developers claim to have vastly improved teammate AI, so that now teammates bound and cover each other as they advance. There are also several new commands, including the ability to suppress an
area or throw a grenade at a specific point. In co-op, players will now be able to experience the full single-player campaign -- the previous game skipped several cut-scenes and all of the in-game media (such as the picture-in-picture talking head briefings given out during each mission and Logan's responses to the NPCs ). As a result, the co-op experience has been reduced to a maximum of two players, down from four in the first Rainbow Six Vegas. Unlike the co-op mode in the original Rainbow Six: Vegas, the AI teammates will remain in the game during co-op and can be given orders and go-codes by the primary player. It has also been revealed that the campaign will now focus on the seedier side of Las Vegas, with more outdoor combat and daytime missions. Also, certain missions will now see a real-time day/night cycle. Certain kinds of cover can now be penetrated by weapons-fire, and parts of the environment are now destructible. The player can now sprint for a short distance. Rather than two difficulty modes, the game now has three.An additional system implemented in the game is the "Advanced Combat Enhancement and Specialization" or ACES, where players will be rewarded with different weapons based on tactics used in the game. The ACES system is divided into three parts: Marksmanship, Assault, and Close-Quarter Battle. Every single kill the player makes is organized into one of these three categories and scored based upon how the kill was performed (a headshot would count towards Marksmanship, or shooting through a wall would count towards assault, or killing an enemy while blinded by a flashbang would count towards CQB). By getting a high enough score in a category, the player unlocks a specific item for that category; for example, the Assault category might reward the player with a new type of grenade, while the Marksmanship category might reward the player with a new type of sniper rifle. Even though the ACES system goes across modes there are certain rewards that can only be unlocked in single or multiplayer. Links
_______________________________________
Offical Websites Offical WebsiteTrailersLimited edition trailer